Tigersoul
This is the main page of Tigersoul and probably the main method of enjoying it - if "enjoy" even is the right word that is.
Updates will come hard and fast, and Itch.io will be at the front of it
Enjoy! and remember to report any issues or suggestions (easy ones only please ) via eclipseanimationsbbyb@gmail.com
| Updated | 13 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | BytebyBite |
| Genre | Platformer |
| Made with | Unity |
| Tags | Animation, Cute, Hand-drawn, Metroidvania, No AI |
| Content | No generative AI was used |
Development log
- The big bad (or at least a part of him)49 days ago
- A bit of a spike50 days ago
- Massive update52 days ago
- Our First Build56 days ago

Comments
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hey bro, its me, Nathan from school, so um....I do not own a pc so....I cant play the game, cuz I use a macbook
Just play the web version
literally can't make it past the first jump lowk
I think we need more jump height, also if you hold space the debug shows up
Figured out first jump, after jumping, spam d at the top of your jump to get to the first ledge, then bounce off the little block in the middle and cancel the momentum by pressing a immediately after bouncing to let you get on top of the block. Then proceed to bounce off the next ledge and press a again to cancel the momentum
It appears that after the third room there is nothing left. So far the animations look pretty charming, but there are some bugs to work out. For example, pressing space which I assume is the attack key, makes the development console pop up with red text showing "invalid container" and there is no rooms connected after the third room, which is either a bug or just not too much content